Game Setup
Creating a Room
Section titled “Creating a Room”Rooms are game lobbies where players gather before starting a match.
From the Main Lobby
Section titled “From the Main Lobby”- Click the Create Room button on the main screen
- The room creation interface opens
- Configure your game settings
- Create the room and wait for players
Room Settings
Section titled “Room Settings”Room Name
Section titled “Room Name”- Give your room a descriptive name
- Examples: “Beginner Welcome”, “Expert Players Only”, “Team Game”
- Good names help players know what to expect
- Maximum 50 characters
Map Selection
Section titled “Map Selection”Choose the battlefield:
- Default Maps: Pre-built balanced maps
- Your Maps: Custom maps you’ve created
- Community Maps: Maps shared by other players
Choosing a Map:
- Small maps for quick games
- Large maps for epic battles
- Balanced maps for competitive play
- Experimental maps for fun variations
Game Type
Section titled “Game Type”Select the game mode:
- Public: Anyone can join
- Private: Requires room code to join
- Friends Only: Only invited players can join
Player Count
Section titled “Player Count”The maximum number of players is determined by the selected map:
- 2 players: Classic head-to-head battle
- 3-8 players: Free-for-all multiplayer
Maps define their player count through spawn points and building ownership. When you select a map, the room automatically adjusts to support the correct number of players.
AI Opponent
Section titled “AI Opponent”Check “Add AI opponent” to automatically add a bot player:
- Perfect for solo practice
- AI gets a random fantasy name each game
- See AI Opponent Guide for details
Advanced Settings
Section titled “Advanced Settings”Fog of War
Section titled “Fog of War”Enable or disable fog of war:
Fog of War ON:
- Can only see units in your vision range
- Adds intelligence gathering element
- More strategic and tense
- Rewards careful scouting
Fog of War OFF:
- See all units on the map
- Pure tactical gameplay
- Easier for beginners
- Focus on positioning and tactics
:::tip Recommendation New players should start with Fog of War OFF to learn the basics, then enable it for more challenge. :::
Turn Timer (Future Feature)
Section titled “Turn Timer (Future Feature)”Set time limits for turns:
- No Limit: Take as long as needed
- 24 Hours: One turn per day (async play)
- 1 Hour: Faster-paced games
- 5 Minutes: Real-time strategy feel
Victory Conditions
Section titled “Victory Conditions”Currently, all games use Elimination Victory:
- Win Condition: Be the last player with units on the battlefield
- Elimination: A player is eliminated when all their units are destroyed OR they surrender
- Draw: If all players lose their units simultaneously (rare), the game ends in a draw
:::note Future Victory Conditions Coming soon: Base Control (hold all bases), Points Victory (reach score threshold), and custom victory conditions. :::
Joining a Room
Section titled “Joining a Room”There are several ways to join existing rooms:
Browse Public Rooms
Section titled “Browse Public Rooms”From the main lobby:
- View the Available Rooms list
- See room details (name, players, map, status)
- Click Join on any open public room
- Enter the room lobby
Room Information:
- Room Name: What the host called it
- Players: Current players (e.g., “1/2” means 1 of 2 spots filled)
- Map: Which battlefield will be used
- Status: Waiting, In Progress, or Finished
Join Private Room
Section titled “Join Private Room”If someone shared a private room code:
- Click Join Private Room on main lobby
- Enter the room code (e.g., “ABC123”)
- Click Join
- Enter the room lobby if code is valid
Sharing Room Codes:
- Host sees the room code after creating a private room
- Share code via chat, email, or message
- Code remains valid until room is deleted or game starts
Accept Invitation
Section titled “Accept Invitation”When directly invited:
- Receive notification of invitation
- Click the notification or invitation link
- Automatically join the room
- No code needed
Room Lobby
Section titled “Room Lobby”Once in a room, you’ll see the lobby interface:
Lobby Information
Section titled “Lobby Information”Players List:
- Shows all players in the room
- Indicates who is ready
- Shows player colors/factions
- Host is marked with a special indicator
Map Preview:
- Visual preview of the battlefield
- Shows terrain layout
- Indicates base locations
- Helps with strategy planning
Game Settings Summary:
- Displays all current game settings
- Shows player count
- Lists enabled/disabled features
- Preview of victory conditions
Ready Status
Section titled “Ready Status”Before the game can start:
- Review the map and settings
- Click Ready button when prepared
- Wait for other players to ready up
- Host can start when all players are ready
Unready:
- Click Ready again to toggle off
- Useful if you need more time
- Blocks game from starting
Chat (Future Feature)
Section titled “Chat (Future Feature)”Pre-game chat lobby:
- Coordinate with teammates
- Discuss strategy
- Agree on house rules
- Friendly banter
Leaving a Room
Section titled “Leaving a Room”Changed your mind?
- Click Leave Room button
- Return to main lobby
- Spot opens for another player
- No penalty for leaving before game starts
Starting the Match
Section titled “Starting the Match”As the Host
Section titled “As the Host”When all players are ready:
- Verify everyone has readied up
- Double-check game settings
- Click Start Game button
- Match begins immediately
- Room changes to “In Progress” status
Host Responsibilities:
- Manage game settings
- Kick disruptive players (if needed)
- Decide when to start
- Can adjust settings until start
As a Player
Section titled “As a Player”When the host starts:
- Game loads automatically
- Battlefield appears
- Starting positions are assigned
- Turn order is determined
- First player takes their turn
Game Flow
Section titled “Game Flow”Turn Order
Section titled “Turn Order”Games proceed in turns:
- Player 1 Turn: Takes all actions, then ends turn
- Player 2 Turn: Takes all actions, then ends turn
- Repeat: Continue until victory condition met
Who Goes First:
- Randomly determined at game start
- First player advantage is minimal
- Balanced map design accounts for turn order
During Your Turn
Section titled “During Your Turn”You can:
- Move units
- Attack enemies
- Capture buildings (automatic when infantry is present)
- Produce new units at your buildings (costs gold)
- View the battlefield
- Check unit stats
- Plan future moves
Turn Limits:
- No limit on number of actions per turn
- Each unit can act once per turn
- Take as long as needed (unless turn timer enabled)
Economy & Production
Section titled “Economy & Production”At the start of each turn, you receive gold from buildings you own:
- Base: 100 gold
- HQ: 200 gold
- City: 50 gold
- Factory: 150 gold
Use gold to produce new units:
- Infantry: 150 gold
- Artillery: 275 gold
- Vehicle: 400 gold
Click on a building you own to produce units (if it can produce).
Ending Your Turn
Section titled “Ending Your Turn”When finished:
- Review your moves
- Confirm all units have acted
- Click End Turn button
- Opponent is notified
- Wait for their turn to complete
Can’t Undo:
- Once turn is ended, moves are final
- Double-check before clicking End Turn
- No take-backs in competitive play
Mid-Game Options
Section titled “Mid-Game Options”Game Menu
Section titled “Game Menu”Access during gameplay:
- Settings: Adjust sound, graphics
- Concede: Forfeit the match
- Save & Exit: Leave and resume later (future)
- Report Issue: Flag problems
Surrendering
Section titled “Surrendering”If you want to resign:
- Open game menu
- Click Surrender
- Confirm your decision
- You are eliminated from the game
- Rankings will show “Surrendered turn X”
When to Surrender:
- You’re clearly losing
- You made a critical mistake
- You need to leave urgently
- Save time instead of playing out lost game
:::tip Sportsmanship Surrendering when clearly beaten shows respect for your opponent’s time. Your surrender will be recorded in the final rankings. :::
After the Game
Section titled “After the Game”Victory Screen
Section titled “Victory Screen”When someone wins:
- Victory/Defeat/Draw message displays in-game
- Final rankings appear on screen
- Game statistics shown
- Final board state visible
- Automatic redirect to room lobby
Player Rankings
Section titled “Player Rankings”After each game, detailed rankings are displayed showing:
Ranking Display:
- Position: #1, #2, #3, etc.
- Player Info: Name/color of each player
- Reason: How/when they were eliminated
- Color Coding:
- 🥇 Gold for 1st place
- 🥈 Silver for 2nd place
- 🥉 Bronze for 3rd place
- White for 4th place and beyond
Ranking Factors:
- Active players (with units remaining) rank higher than eliminated players
- Players eliminated later rank higher than those eliminated earlier
- Turn number of elimination determines placement
Example Reasons:
- “Last survivor” (winner)
- “Eliminated turn 12” (defeated in combat)
- “Surrendered turn 8” (voluntary forfeit)
- “2 units remaining” (for active players in multi-player)
:::tip Your Placement Your ranking entry is highlighted so you can easily see your placement and performance. :::
Game Statistics
Section titled “Game Statistics”View post-game stats:
- Total turns played
- Units lost/destroyed
- Final rankings and elimination order
- Damage dealt/taken
Next Steps
Section titled “Next Steps”After a match:
- Rematch: Play again with same settings
- New Game: Create or join different room
- View Replays: Watch the game again (future)
- Check Rankings: See updated stats (future)
Tips for Good Games
Section titled “Tips for Good Games”As a Host
Section titled “As a Host”- Clear Names: Use descriptive room names
- Appropriate Settings: Match settings to player skill
- Be Patient: Give players time to ready
- Good Maps: Choose balanced, tested maps
- Fair Rules: Don’t change settings to favor yourself
As a Player
Section titled “As a Player”- Ready Promptly: Don’t make others wait unnecessarily
- Review Settings: Check rules before readying
- Ask Questions: Use chat if confused
- Be Respectful: Treat others courteously
- Finish Games: Don’t abandon without conceding
For Better Matches
Section titled “For Better Matches”- Balanced Maps: Fair maps make better games
- Even Skill: Play against similarly skilled opponents
- Clear Expectations: Agree on playstyle beforehand
- Fog of War: Adds depth for experienced players
- Appropriate Time: Play when you have time to finish
Troubleshooting
Section titled “Troubleshooting”Can’t Create Room
Section titled “Can’t Create Room”- Check backend connection status
- Verify you’re logged in
- Try refreshing the page
- Check for error messages
Room Code Not Working
Section titled “Room Code Not Working”- Verify code is correct (case-sensitive)
- Check if room still exists
- Ensure room isn’t full
- Confirm room hasn’t started yet
Stuck in Lobby
Section titled “Stuck in Lobby”- Try leaving and rejoining
- Check if host is present
- Verify all players have readied
- Look for error messages
Game Won’t Start
Section titled “Game Won’t Start”- Confirm all players are ready
- Check if you’re the host
- Verify minimum player count met
- Look for connection issues
Quick Start Checklist
Section titled “Quick Start Checklist”Ready to play? Follow these steps:
- Create account or log in
- Click “Create Room” or browse rooms
- If creating: Set room name and settings
- If joining: Find room or enter code
- Review map and settings in lobby
- Click “Ready” when prepared
- Wait for other players
- Host clicks “Start Game”
- Take your first turn!
Next Steps
Section titled “Next Steps”- Review Units Guide to understand your army
- Study Terrain Guide for battlefield knowledge
- Try Map Editor to create custom maps
- Read Getting Started for gameplay basics
Gather your forces and prove your tactical supremacy!