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Ambush Mechanics

:::tip Fog of War Required Ambush only triggers when Fog of War is enabled. If you can already see all enemies, there are no surprises! :::

An ambush occurs when you move a unit and it stumbles into a hidden enemy. The enemy gets the drop on you — they strike first with a damage bonus before you can react.

An ambush happens when all of these are true:

  • Fog of War is enabled
  • An enemy unit was not visible to your team before you moved
  • Your unit moves adjacent to that hidden enemy
  • The enemy is revealed by your movement

If the enemy was already visible to any of your units before you moved, it’s normal combat — not an ambush.

:::note Team Vision Visibility is shared across your team. If one of your units can see an enemy, that enemy can’t ambush any of your other units — even if the moving unit couldn’t see them on its own. :::

Ambushes are based on visibility, not terrain type:

  • Any enemy outside your team’s combined vision range can ambush you
  • It doesn’t matter if they’re on grass, forest, or mountain
  • What matters is: could your team see them before you moved?

While any hidden enemy can ambush, forests and mountains block line of sight, which means enemies behind or inside them are more likely to be hidden:

  • Forests: Block line of sight; units inside are hidden
  • Mountains: Block line of sight; units behind them are hidden

But enemies on open ground can also ambush you if they’re simply outside your vision range.

When your unit stumbles into a hidden enemy:

  1. Enemy is revealed and immediately attacks your unit first
  2. +25% damage bonus is applied to the ambusher’s attack (on top of the normal combat damage)
  3. If your unit survives and is still eligible to retaliate, it counter-attacks — usually at reduced strength because it has already taken damage (and may also be suppressed)

Your movement stops completely at the ambush point. All remaining movement points are used up, but your turn continues — you can still act with other units.

If your movement reveals more than one hidden enemy adjacent to you, each one attacks in sequence before any possible retaliation. This can be devastating — your health drops with each hit, and you can be destroyed before getting a chance to fight back.

:::caution Watch for Clusters Moving blindly into areas with limited visibility risks triggering a multi-unit ambush. Scout ahead when you can. :::

The best defense against ambushes is vision:

  • Each unit sees 2 hexes in all directions
  • Units on mountains see 3 hexes (the mountain vision bonus)
  • Position units to cover blind spots for each other — remember, vision is shared across your team

Vision-blocking terrain creates ambush opportunities:

  • Forests: Can’t see through them; units inside are hidden
  • Mountains: Can’t see through them; units behind are hidden

Open terrain like grass, roads, and shallow water doesn’t block vision — but enemies far enough away (3+ hexes from all your units) are still hidden due to vision range limits.

Not every hidden enemy can ambush. Units with a minimum attack range (like artillery) cannot attack at close range, so they won’t trigger an ambush even if they’re hidden and adjacent to your moving unit.

  • Enemy Infantry hiding in a forest
  • The forest blocks your line of sight
  • You move adjacent to that forest hex
  • Ambush! Enemy strikes first with bonus damage
  • If you survive and can retaliate, your counter-attack is usually weaker than a fresh strike
  • Both units are now visible
  • Enemy Infantry on grass, 3 hexes away from all your units
  • Outside your team’s vision range
  • You move toward them and get within 1 hex
  • Ambush! Enemy strikes first with bonus damage
  • Terrain type didn’t matter — distance did
  • Enemy Infantry 2 hexes from one of your scouts
  • Your scout can already see them
  • A different unit moves adjacent to that enemy
  • Normal combat — no ambush because your team already had vision
  • Enemy Infantry is hidden from your moving unit
  • But one of your other units on a mountain can see them (3-hex mountain vision)
  • You move adjacent to the enemy
  • Normal combat — no ambush because your team’s shared vision already covered that tile
  1. Ambushes are about visibility — if your team can see the enemy, no ambush
  2. Any hidden enemy can ambush you, regardless of terrain
  3. Forests and mountains block vision, making ambushes more likely near them
  4. Movement stops at the ambush point — plan your routes carefully
  5. Multiple hidden enemies can ambush you in sequence, which can be lethal
  6. Mountain vision bonus (3 hexes) helps prevent ambushes — use high ground for scouting
  7. Team vision is shared — spread your units to cover blind spots

Scouts on mountains save lives.