Match Replay
What is Match Replay?
Section titled “What is Match Replay?”Replay lets you watch the current match unfold turn by turn. Every unit movement follows its actual path across the board. Attacks show damage dealt, constructions appear at their bases, and captures play out in order. It’s the full picture of how the battle went down.
You can use replay during a game to review what happened, or after a match ends to study the whole thing.
How to Enter Replay
Section titled “How to Enter Replay”Click the Replay button in the game dock (in the secondary actions area). This works whether the game is in progress or already finished.
Playback Controls
Section titled “Playback Controls”Play and Pause
Section titled “Play and Pause”Toggle between playing the replay automatically or pausing to study a specific moment.
Choose your playback speed:
- 0.5x — slow motion for studying individual actions
- 1x — normal speed
- 2x — quick review
- 4x — fast-forward through early turns
Step Forward
Section titled “Step Forward”Advance one action at a time. Useful for analyzing a specific combat exchange or movement decision.
Rewind
Section titled “Rewind”- Rewind one turn — jump back to the start of the previous turn
- Rewind to start — go back to turn 1
Skip to End
Section titled “Skip to End”Jump straight to the final state of the match.
Timeline Slider
Section titled “Timeline Slider”Drag the slider to jump to any turn instantly. No waiting, no buffering. The game saves snapshots at every turn boundary, so jumping around is immediate.
Fog of War in Replay
Section titled “Fog of War in Replay”Replay always shows the full board with fog of war lifted. You can see every unit, every action, from every player. Think of it as spectator mode.
This means you’ll see things you couldn’t during the actual game, like where your opponent’s units were hiding or what they built while you weren’t looking.
Suppression in Replay
Section titled “Suppression in Replay”Replay includes suppression events, not just raw HP changes.
- Combat floaties show hard damage and suppression separately (for example:
-3then+3 SUP) - Unit badges show split combat state so you can read available strength vs suppressed portion
- Counter-attack outcomes in replay account for pinned thresholds and reduced effective strength
This makes replay useful for understanding why a unit did low damage or failed to retaliate.
Safe to Use During a Live Game
Section titled “Safe to Use During a Live Game”Worried about losing your game state? Don’t be.
- Entering replay saves your current game state automatically
- Exiting replay restores everything exactly as it was
- All player input is disabled during replay, so you can’t accidentally issue orders
- Your turn timer (if any) is not affected
You can pop into replay mid-game to check what your opponent did last turn, then jump right back to planning your next move.
How the Checkpoint System Works
Section titled “How the Checkpoint System Works”The game automatically saves a snapshot of the board at the start of every turn. When you jump to a specific turn using the timeline slider or rewind controls, it loads that snapshot directly rather than replaying every action from the beginning.
This means jumping from turn 1 to turn 40 is just as fast as jumping from turn 39 to turn 40.
Next Steps
Section titled “Next Steps”- Learn about Fog of War to understand what was hidden during your game
- Review Ambush Mechanics to spot ambush setups in replays
- Learn Suppression Mechanics to read split damage and pinned states
- See Getting Started for gameplay basics
Every defeat is a lesson waiting to be replayed.