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Match Replay

Replay lets you watch the current match unfold turn by turn. Every unit movement follows its actual path across the board. Attacks show damage dealt, constructions appear at their bases, and captures play out in order. It’s the full picture of how the battle went down.

You can use replay during a game to review what happened, or after a match ends to study the whole thing.

Click the Replay button in the game dock (in the secondary actions area). This works whether the game is in progress or already finished.

Toggle between playing the replay automatically or pausing to study a specific moment.

Choose your playback speed:

  • 0.5x — slow motion for studying individual actions
  • 1x — normal speed
  • 2x — quick review
  • 4x — fast-forward through early turns

Advance one action at a time. Useful for analyzing a specific combat exchange or movement decision.

  • Rewind one turn — jump back to the start of the previous turn
  • Rewind to start — go back to turn 1

Jump straight to the final state of the match.

Drag the slider to jump to any turn instantly. No waiting, no buffering. The game saves snapshots at every turn boundary, so jumping around is immediate.

Replay always shows the full board with fog of war lifted. You can see every unit, every action, from every player. Think of it as spectator mode.

This means you’ll see things you couldn’t during the actual game, like where your opponent’s units were hiding or what they built while you weren’t looking.

Replay includes suppression events, not just raw HP changes.

  • Combat floaties show hard damage and suppression separately (for example: -3 then +3 SUP)
  • Unit badges show split combat state so you can read available strength vs suppressed portion
  • Counter-attack outcomes in replay account for pinned thresholds and reduced effective strength

This makes replay useful for understanding why a unit did low damage or failed to retaliate.

Worried about losing your game state? Don’t be.

  • Entering replay saves your current game state automatically
  • Exiting replay restores everything exactly as it was
  • All player input is disabled during replay, so you can’t accidentally issue orders
  • Your turn timer (if any) is not affected

You can pop into replay mid-game to check what your opponent did last turn, then jump right back to planning your next move.

The game automatically saves a snapshot of the board at the start of every turn. When you jump to a specific turn using the timeline slider or rewind controls, it loads that snapshot directly rather than replaying every action from the beginning.

This means jumping from turn 1 to turn 40 is just as fast as jumping from turn 39 to turn 40.


Every defeat is a lesson waiting to be replayed.