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Game Statistics

This page is automatically generated from the game engine rules definitions.

Tile Movement Cost Passable Vehicle Passable Vision Blocking
Base 1
Desert 1.5
Empty Impassable
Forest 2
Grass 1
Mountain 2
Road 0.5
Swamp 3
Water Impassable
Building Income Defense Bonus Can Produce Capture Turns
Airfield 100 +10% 2
Base 100 +10% 2
City 50 +15% 2
Depot 125 +10% 2
Factory 150 +15% 2
Headquarters 200 +25% 2
Outpost 75 +5% 2
Seaport 100 +10% 2
Unit Cost Move Points Health Attack (Soft/Hard) Range
Infantry 150 2 10 4 / 2 1
Vehicle 400 3 15 5 / 7 1