This page is automatically generated from the game engine rules definitions.
| Tile |
Movement Cost |
Passable |
Vehicle Passable |
Vision Blocking |
| Base |
1 |
✅ |
✅ |
❌ |
| Desert |
1.5 |
✅ |
✅ |
❌ |
| Empty |
Impassable |
❌ |
❌ |
❌ |
| Forest |
2 |
✅ |
✅ |
✅ |
| Grass |
1 |
✅ |
✅ |
❌ |
| Mountain |
2 |
✅ |
❌ |
✅ |
| Road |
0.5 |
✅ |
✅ |
❌ |
| Swamp |
3 |
✅ |
❌ |
❌ |
| Water |
Impassable |
❌ |
❌ |
❌ |
| Building |
Income |
Defense Bonus |
Can Produce |
Capture Turns |
| Airfield |
100 |
+10% |
✅ |
2 |
| Base |
100 |
+10% |
✅ |
2 |
| City |
50 |
+15% |
❌ |
2 |
| Depot |
125 |
+10% |
❌ |
2 |
| Factory |
150 |
+15% |
✅ |
2 |
| Headquarters |
200 |
+25% |
✅ |
2 |
| Outpost |
75 |
+5% |
❌ |
2 |
| Seaport |
100 |
+10% |
✅ |
2 |
| Unit |
Cost |
Move Points |
Health |
Attack (Soft/Hard) |
Range |
| Infantry |
150 |
2 |
10 |
4 / 2 |
1 |
| Vehicle |
400 |
3 |
15 |
5 / 7 |
1 |