Infantry Statistics
Infantry Statistics
Section titled “Infantry Statistics”Complete breakdown of how Infantry performs on different terrain types.
⚔️ Base Stats
Cost 150 gold
Move Points 2
Health 10
Attack 3
Vision Range 2
Can Capture ✅ Yes
🗺️ Terrain Performance
| Tile | ⚔️ Attack | 🛡️ Defense | 👣 Movement | 💔 Health (Auto) | 💚 Heal | 🚩 Captures | 🏗️ Builds |
|---|---|---|---|---|---|---|---|
| Grass | 0 | 0 | 1 | 0 | +2 | — | — |
| Forest | 0 | 0 | 2 | 0 | +2 | — | — |
| Mountain | 0 | 0 | 2 | 0 | +2 | — | — |
| Road | 0 | 0 | 0.5 | 0 | +2 | — | — |
| Base | 0 | +10% | 1 | 0 | +2 | ✅ | ✅ |
| City | 0 | +15% | 1 | 0 | +2 | ✅ | — |
| Factory | 0 | +15% | 1 | 0 | +2 | ✅ | ✅ |
| HQ | 0 | +25% | 1 | 0 | +2 | ✅ | ✅ |
- Movement: Cost in movement points to enter the tile
- Defense: Percentage bonus when defending on this terrain
- Heal: Health restored per turn when stationed on this tile (not yet implemented)
- Captures: Whether infantry can capture this building type
- Builds: Whether units can be produced from this building
Data reflects current game engine implementation. Some features like healing are planned for future updates.