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Infantry Statistics

Complete breakdown of how Infantry performs on different terrain types.

⚔️ Base Stats

💰
Cost 150 gold
👣
Move Points 2
❤️
Health 10
⚔️
Attack 3
👁️
Vision Range 2
🚩
Can Capture ✅ Yes

🗺️ Terrain Performance

Tile ⚔️ Attack 🛡️ Defense 👣 Movement 💔 Health (Auto) 💚 Heal 🚩 Captures 🏗️ Builds
🌾 Grass 0 0 1 0 +2
🌲 Forest 0 0 2 0 +2
⛰️ Mountain 0 0 2 0 +2
🛣️ Road 0 0 0.5 0 +2
🏰 Base 0 +10% 1 0 +2
🏙️ City 0 +15% 1 0 +2
🏭 Factory 0 +15% 1 0 +2
👑 HQ 0 +25% 1 0 +2
  • Movement: Cost in movement points to enter the tile
  • Defense: Percentage bonus when defending on this terrain
  • Heal: Health restored per turn when stationed on this tile (not yet implemented)
  • Captures: Whether infantry can capture this building type
  • Builds: Whether units can be produced from this building

Data reflects current game engine implementation. Some features like healing are planned for future updates.