Map Editor Tools
Editing Modes
Section titled “Editing Modes”The map editor has four working modes in the right sidebar:
| Mode | What it changes |
|---|---|
| Terrain | The base terrain on each hex |
| Build | Buildings and their starting owner |
| Overlay | Roads on top of terrain |
| Spawns | Starting units for each player |
Core Tools
Section titled “Core Tools”These tools are available from the bottom toolbar:
| Tool | What it does |
|---|---|
| Draw | Places or paints the selected thing |
| Erase | Removes the selected thing |
| Fill | Flood-fills connected terrain of the same type |
Notes:
- Right-click removes content even if Draw is selected
- Fill only works in Terrain mode
Brush Sizes
Section titled “Brush Sizes”In Terrain mode, you can paint with different brush sizes:
| Size | Use it for |
|---|---|
| 1 | Precise hex-by-hex edits |
| 3 | Small patches and edges |
| 7 | Broad terrain shaping |
Brush size only affects terrain painting. Buildings, overlays, and spawns are still placed one hex at a time.
Terrain Palette
Section titled “Terrain Palette”The terrain palette currently includes:
- Grass
- Forest
- Mountain
- Shallow Water
- Deep Water
- Empty
Some terrain types also support multiple visual variants. If variants are available, the editor shows extra buttons so you can pick the look you want.
Building Palette
Section titled “Building Palette”In Build mode, you can place:
- Base
- HQ
- City
- Factory
- Airfield
- Seaport
- Outpost
- Depot
You can also assign a starting owner:
- Neutral
- Player 1 through Player 8
If a building refuses to publish cleanly later, it is usually because the terrain under it is incompatible with that building type.
Overlay Palette
Section titled “Overlay Palette”In Overlay mode, the current overlay is:
- Road
Roads sit on top of terrain instead of replacing it. They cannot be placed on incompatible tiles such as water or empty hexes.
Spawn Settings
Section titled “Spawn Settings”In Spawns mode, you can configure:
- Player: 1 through 8
- Role: Infantry, Armor, or Artillery
- Tier: 1 through 3
This gives you control over who starts where and what kind of unit appears at each spawn point.
Map Controls
Section titled “Map Controls”These controls help you move around the editor:
- Mouse wheel: Zoom in or out
- Middle mouse button: Pan the camera
- Left click on empty space: Pan from empty canvas area
- Resize fields: Change width and height from the sidebar
If you shrink the map, content outside the new bounds is removed.
Keyboard Shortcuts
Section titled “Keyboard Shortcuts”These shortcuts are available in the editor:
| Shortcut | Action |
|---|---|
T | Terrain mode |
B | Build mode |
S | Spawn mode |
D | Draw tool |
E | Erase tool |
F | Fill tool |
1 | Brush size 1 |
2 | Brush size 3 |
3 | Brush size 7 |
If your cursor is inside a text input, shortcuts pause so you can type safely.
Save And Publish Controls
Section titled “Save And Publish Controls”The action area includes:
- Save: Save the current map as a draft
- Publish: Publish if validation passes
- Unpublish: Return a published map to draft state
- Import JSON
- Export JSON
For the advanced workflows behind those last two buttons, see Import, Export, and Generation.
Practical Tips
Section titled “Practical Tips”- Use Fill and large brushes to sketch big landmasses quickly
- Switch back to brush size 1 for clean edges
- Put roads down after the terrain shape feels good
- Keep spawns and building ownership readable at a glance
Next Steps
Section titled “Next Steps”- Map Editor: Overview and beginner guidance
- Creating Your First Map: Step-by-step walkthrough
- Import, Export, and Generation: Advanced workflows