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Map Editor Tools

The map editor has four working modes in the right sidebar:

ModeWhat it changes
TerrainThe base terrain on each hex
BuildBuildings and their starting owner
OverlayRoads on top of terrain
SpawnsStarting units for each player

These tools are available from the bottom toolbar:

ToolWhat it does
DrawPlaces or paints the selected thing
EraseRemoves the selected thing
FillFlood-fills connected terrain of the same type

Notes:

  • Right-click removes content even if Draw is selected
  • Fill only works in Terrain mode

In Terrain mode, you can paint with different brush sizes:

SizeUse it for
1Precise hex-by-hex edits
3Small patches and edges
7Broad terrain shaping

Brush size only affects terrain painting. Buildings, overlays, and spawns are still placed one hex at a time.

The terrain palette currently includes:

  • Grass
  • Forest
  • Mountain
  • Shallow Water
  • Deep Water
  • Empty

Some terrain types also support multiple visual variants. If variants are available, the editor shows extra buttons so you can pick the look you want.

In Build mode, you can place:

  • Base
  • HQ
  • City
  • Factory
  • Airfield
  • Seaport
  • Outpost
  • Depot

You can also assign a starting owner:

  • Neutral
  • Player 1 through Player 8

If a building refuses to publish cleanly later, it is usually because the terrain under it is incompatible with that building type.

In Overlay mode, the current overlay is:

  • Road

Roads sit on top of terrain instead of replacing it. They cannot be placed on incompatible tiles such as water or empty hexes.

In Spawns mode, you can configure:

  • Player: 1 through 8
  • Role: Infantry, Armor, or Artillery
  • Tier: 1 through 3

This gives you control over who starts where and what kind of unit appears at each spawn point.

These controls help you move around the editor:

  • Mouse wheel: Zoom in or out
  • Middle mouse button: Pan the camera
  • Left click on empty space: Pan from empty canvas area
  • Resize fields: Change width and height from the sidebar

If you shrink the map, content outside the new bounds is removed.

These shortcuts are available in the editor:

ShortcutAction
TTerrain mode
BBuild mode
SSpawn mode
DDraw tool
EErase tool
FFill tool
1Brush size 1
2Brush size 3
3Brush size 7

If your cursor is inside a text input, shortcuts pause so you can type safely.

The action area includes:

  • Save: Save the current map as a draft
  • Publish: Publish if validation passes
  • Unpublish: Return a published map to draft state
  • Import JSON
  • Export JSON

For the advanced workflows behind those last two buttons, see Import, Export, and Generation.

  • Use Fill and large brushes to sketch big landmasses quickly
  • Switch back to brush size 1 for clean edges
  • Put roads down after the terrain shape feels good
  • Keep spawns and building ownership readable at a glance