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Units Guide

Before a match begins, you select a Faction that determines your starting bonuses and the specific variants of units you can produce. Each faction offers specialized forces tailored to different playstyles.

The Alliance focuses on reliable, cost-effective machinery and defensive stability. They field sturdy tanks and high-visibility scouting units.

  • Bonus: Standard starting gold and balanced production costs.
  • Playstyle: Defensive, balanced, and reliable.

The Federation prioritizes mobility, aggressive early-game tactics, and specialized elite units.

  • Bonus: +25 starting gold and a 5% discount on all unit production costs.
  • Playstyle: Aggressive, fast-moving, and specialized.

Every unit has core statistics that may vary depending on your faction:

The gold required to produce this unit:

  • Deducted from your treasury when production begins.
  • Factions like the Federation receive discounts on these costs.

How many turns it takes to produce the unit:

  • 1: immediate (available at the start of the next turn).
  • Complex units may take longer in future rulesets.

How far a unit can move in a single turn:

  • Roads: 0.5 MP per hex.
  • Grass: 1 MP per hex.
  • Forest and Shallow Water: 2 MP per hex.
  • Mountains: 2 MP per hex (Infantry only).

Units start at maximum health (e.g., 10 for Infantry, 15 for Vehicles):

  • Passive Healing: Units that do not act (move or attack) heal +1 HP at the end of the turn.

Damage is scaled by the unit’s current health:

  • A unit at 50% health deals roughly 50% of its base attack damage.
  • Counter-Attack: Defenders strike back if they survive the initial assault and are within range.

Infantry are the backbone of any army and the only units capable of capturing buildings.

  • Cost: 150 gold
  • Stats: 10 HP, 3 Attack, 2 Movement, 2 Vision
  • Role: Reliable terrain control and building capture.
  • Cost: 142 gold (with faction discount)
  • Stats: 10 HP, 3 Attack, 2 Movement, 2 Vision
  • Role: Cost-effective front-line soldiers.
  • Cost: 171 gold (with faction discount)
  • Stats: 8 HP, 4 Attack, 3 Movement, 2 Vision
  • Special: High mobility and the ability to move after performing an attack.

Mechanized armor provides the primary striking power for any faction. Vehicles move incredibly fast on roads but cannot enter mountains or shallow water.

  • Cost: 250 gold
  • Stats: 15 HP, 5 Attack, 3 Movement, 3 Vision
  • Strength: Superior vision (3 hexes) for spotting hidden enemies.
  • Cost: 237 gold (with faction discount)
  • Stats: 15 HP, 5 Attack, 3 Movement, 3 Vision
  • Strength: Faster deployment through cheaper production.

Long-range support units that can strike from a distance. They cannot move and attack in the same turn.

  • Cost: 300 gold
  • Range: 2 to 3 hexes
  • Stats: 8 HP, 7 Attack, 1 Movement, 2 Vision
  • Cost: 285 gold (with faction discount)
  • Range: 2 to 3 hexes
  • Stats: 8 HP, 7 Attack, 1 Movement, 2 Vision
FeatureAlliance MilitiaFederation TrooperFederation Shock TrooperAlliance/Fed TankArtillery
Cost150142171250 / 237300 / 285
HP10108158
Attack33457
MP22331
Vision22232
Range11112 to 3
Capture✅ Yes✅ Yes✅ Yes❌ No❌ No

Focus on controlling key terrain with Militia. In games with Fog of War enabled, use the superior vision of your Battle Tanks to spot enemies before they see you. Use Howitzers to protect your defensive lines.

Leverage your economic advantage to field more units. Use the speed of Shock Troopers to perform hit-and-run attacks, and deploy Rocket Batteries to soften targets for your Assault Tanks.

Most units can move and then attack in the same turn. Note that once a unit attacks, it cannot move further that turn, even if it has movement points remaining. Artillery must remain stationary to fire.

When you attack an enemy, they will counter-attack if they survive and you are within their range. Because damage is based on current health, it is always better to strike first and reduce the enemy’s health before they can hit back.

  • Learn how Terrain affects your faction’s movement.
  • Understand how Fog of War impacts scouting and vision.
  • Understand Game Setup to choose your faction.
  • Master Map Editor to create faction-balanced battlefields.

Master your faction, master the battlefield!